Build mana each turn, summon Pokémon, and reduce the Rival to 0 HP.
Click a card to play it; click a ready minion then a target to attack.
Basic Pokémon can Evolve on the board, and type matchups matter — Fire melts Grass, Water douses Fire!
📖 How to Play
← Back
🏆 Goal: Summon Pokémon, build a stronger board than the Rival, and reduce their hero to 0 HP.
① Your Turn
You gain mana each round (starts at 5, grows by 1 up to 12). Spend it, then press End Turn.
Click a card in your hand to play it. Pokémon go onto your board (max 7).
Mana refills fully every turn — there's no carry-over, so spend it all.
② The Shop
Buy Pokémon (4 mana) and Magic cards (3 mana) from the offer row.
Reroll (1 mana) for new offers, or Lock the shop to keep them next turn.
Level Up the shop to unlock stronger, higher-tier Pokémon and evolutions.
③ Growing Your Pokémon
Survival: a Pokémon that survives a turn gains a Survival level. At Survival 2 it unlocks its signature move — a 1-mana active ability (Pikachu's Thunder Shock, Snorlax's Hyper Beam, etc.). One use per turn.
Evolve: spend mana on a basic Pokémon to transform it into its next stage (needs the right shop level + Survival).
Shiny: play a duplicate of a Pokémon already on your board to merge it — boosting its stats and refunding 1 mana. Works even when your board is full.
④ Battle
At End Turn your Pokémon fight. Toggle ⚔ Auto / ⚔ Manual in the battle bar:
Auto: each Pokémon attacks left-to-right, favoring good matchups and avoiding bad ones.
Manual: click your Pokémon, then click an enemy (or the enemy hero) to attack. Press Done Fighting when finished.
↕ Reorder lets you swap two Pokémon positions once per round — order matters in Auto battles.
Drag a card from your hand or board to the 🗑 Sell zone to discard it for +1 mana.
⑤ Type Matchups — the heart of combat
Every Pokémon has one or two types. When attacking, the type chart decides the damage multiplier:
🔥 Fire melts 🌿 Grass · 💧 Water douses 🔥 Fire · ⚡ Electric can't touch 🏜 Ground (immune) · 👊 Fighting can't hit 👻 Ghost.
💡 Dual-types stack: Electric hits a Water/Flying Gyarados for a brutal 4×. Hover any attack target to see its multiplier badge.
⑥ Type Synergies — stack the same type!
This is the core of deck-building. Every type grants a team bonus that grows with how many of that type you control (2+ to activate; dual-types count for both). There is no free card each turn — card advantage now comes from synergies like Psychic and Bug. Your live synergies show in the right-side panel.
🔥 Fire — +1 Attack each, per Fire
💧 Water — +1 defense to ALL, per 2 Water
🌿 Grass — neighbours get +10% Attack each
⚡ Electric — attacks chain to nearby enemies
🪨 Rock — bonus attack damage
🏜 Ground — take NO counterattack damage
⚙️ Steel — 2+ Steel take HALF damage
🔮 Psychic — search a Psychic each turn
👻 Ghost — negate the 1st hit each battle
🐉 Dragon — Dragon Cry: enemies −defense
🧚 Fairy — enemy debuffs become buffs
🐛 Bug — search a cheaper Bug on faint
🧊 Ice — freeze enemies when an Ice faints
👊 Fighting — each hit landed adds +1 Attack
🌑 Dark — steal a defeated enemy's card
☠️ Poison — poison foes for damage/turn
⭐ Normal — overkill damage heals your hero
🪽 Flying — dive at the hero, 1.5× damage
💡 A mono-type or two-type board turns these into game-winning engines. Mix for coverage, or stack one type for raw power.
⑦ Keywords
🛡️ Taunt — enemies must attack this first.
Charge — can attack the turn it's played.
Rush — can attack enemy Pokémon (not the hero) immediately.
Windfury — attacks twice per turn.
☠️ Poisonous — any Pokémon it damages in combat faints.
✨ Divine Shield — blocks the first hit, then breaks.
Lifesteal — heals your hero for damage dealt.
⑧ Progression
Win battles to earn ⭐ wins and 💰 gold.
Spend gold in the Shop & Collection to unlock new cards; wins unlock higher rarities.
Use the 🛠 Deck Builder to craft a 30-card deck, or jump into a Quick Battle with a random one.
🛒 Shop & Collection
💰 0g
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🛒 Buy Cards
🎴 My Collection
🛠 Deck Builder
Choose Your Hand
Click cards to replace them, then start the battle.